Dienstag, 22. Dezember 2009

QMC optimized | Oversampling in different Scenarios, low detail

Let me give you a summary of the different scenarios comparing rendertimes between a rendering that used no oversampling and an optimized rendering using oversampling. The optimized version was determined earlier by testing out 5 settings that had shown most promise. The ratios between samplecount and oversampling were generated by applying our rule of thumb to achieve a comparable quality to that of the unoptimized rendering.

(sorry for the gif-parade readers..I know it's not very convenient. Embedding quicktime would be nice if apple finally manages to fix the 64bit bug within browsers)


GI Bounces: 3, GI-Gamma 2.2, without/ with Oversampling, Geometry AA
Scenario: External Illumination only, big GI Portals




click to enlarge


GI Bounces: 3, GI-Gamma 2.2, without/ with Oversampling, Geometry AA
Scenario: External illumination, small GI Portals


click to enlarge


GI Bounces: 3, GI-Gamma 2.2, without/ with Oversampling, Geometry AA
Scenario: Internal illumination, small Lights


click to enlarge


GI Bounces: 3, GI-Gamma 2.2, without/ with Oversampling, Geometry AA
Scenario: Internal illumination, large Lights 


click to enlarge

GI Bounces: 3, GI-Gamma 2.2, without/ with Oversampling, Geometry AA
Scenario: Internal illumination, multiple Lights


click to enlarge

GI Bounces: 3, GI-Gamma 2.2, without/ with Oversampling, Geometry AA
Scenario: External illumination, large GI Portals and internal illumination, multiple Lights



click to enlarge

GI Bounces: 3, GI-Gamma 2.2, without/ with Oversampling, Geometry AA
Scenario: External illumination, small GI Portals and internal illumination, multiple Lights



click to enlarge



So what's the bottom line here?
Using oversampling we could achieve a decrease in rendertime down to between 7 and 75%.


The manual suggests the smaller the lights the bigger the oversampling ratio should be. I can only confirm this on some of my scenarios. Values between 2 and 16 seem reasonable which would be less than weak to medium if you'd  pick the rate from the presets. I never had to go above medium on my seven scenarios. If you should come across a suitable scene for high oversampling rates please let me know. :-)


Next we're going to take a look at the same scenarios with and without oversampling only this time with some heavy details in the scene.

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