(sorry for the gif-parade readers..I know it's not very convenient. Embedding quicktime would be nice if apple finally manages to fix the 64bit bug within browsers)
GI Bounces: 3, GI-Gamma 2.2, without/ with Oversampling, Geometry AA
Scenario: External Illumination only, big GI Portals
click to enlarge
GI Bounces: 3, GI-Gamma 2.2, without/ with Oversampling, Geometry AA
Scenario: External illumination, small GI Portals
click to enlarge
GI Bounces: 3, GI-Gamma 2.2, without/ with Oversampling, Geometry AA
Scenario: Internal illumination, small Lights
click to enlarge
GI Bounces: 3, GI-Gamma 2.2, without/ with Oversampling, Geometry AA
Scenario: Internal illumination, large Lights
click to enlarge
GI Bounces: 3, GI-Gamma 2.2, without/ with Oversampling, Geometry AA
Scenario: Internal illumination, multiple Lights
click to enlarge
GI Bounces: 3, GI-Gamma 2.2, without/ with Oversampling, Geometry AA
Scenario: External illumination, large GI Portals and internal illumination, multiple Lights
GI Bounces: 3, GI-Gamma 2.2, without/ with Oversampling, Geometry AA
Scenario: External illumination, small GI Portals and internal illumination, multiple Lights
click to enlarge
So what's the bottom line here?
Using oversampling we could achieve a decrease in rendertime down to between 7 and 75%.
The manual suggests the smaller the lights the bigger the oversampling ratio should be. I can only confirm this on some of my scenarios. Values between 2 and 16 seem reasonable which would be less than weak to medium if you'd pick the rate from the presets. I never had to go above medium on my seven scenarios. If you should come across a suitable scene for high oversampling rates please let me know. :-)
Next we're going to take a look at the same scenarios with and without oversampling only this time with some heavy details in the scene.