Having a closer look at QMC to start with makes perfect sense. Why?
Because it's a no-brainer to set up and gives very accurate results.
Of course the title should say "getting rid of the noise"...I just wanted to quote an old Public Enemy song ;-)
Given enough samples (time) we'll obtain a clean enough GI render on which every following renderoutput will be compared to.
The downside of course because of its accuracy are the long rendertimes.
But since we don't have to stick to a deadline we are blessed with enough time to experiment..
We're going to take a look now on samplecount in different scenarios until we obtain a nice result.
After that we'll see what we can do to optimize renderspeed.
Abonnieren
Kommentare zum Post (Atom)
Keine Kommentare:
Kommentar veröffentlichen