Samstag, 2. Januar 2010

QMC optimized | Oversampling in different Scenarios, highly detailed

What happens if some heavy detail is introduced to the existing lighting scenarios?
The GI testscene offers two checkboxes to add intricate detail on the table as well as on the upper right wall.


click to enlarge


With all these nurnies no wonder rendertimes went up (about threefold, therefore I decreased the resolution to keep me sane..)
Also here making use of oversampling did a good job reducing rendertimes while maintaining quality.


The relative speedgain compared to the undetailed scenes was generally maintained or diminished. Only few were a bit faster to render. But nevertheless oversampling was always faster to render than its non-oversampled equivalent with our provided level of detail. I guess there will be a certain amount of detail where oversampling cannot play out its advantage anymore and relying on other optimizations is advisable. But that needs still to be verified.
So far oversampling has been proved to be very beneficial!

Check out the diagrams for a precise comparison of the different scenarios without/ with detailed geometry:










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